Andronexus.blogspot.com, Bandung - Utilization Virtual Reality (VR ) will continue to grow and is predicted to be the trend in daily life, including in the world of teaching and education.
Journalists J Hius, Senior Engineer Software & Websites DevelopmentLabtech International Ltd., a company specialized application developers VR for education said it was time Indonesia also utilizes advanced technology to the learning process better in the classroom.
"Malaysia started in January 2017 will integrate computational thinking in the curriculum at the level of elementary and junior high school. So, they will take advantage of technology at each lessons delivered master to disciple. Since last five years, the transitional object 2D to 3D education increasingly prevalent, "he told the team Tekno Andronexus.blogspot.com , Tuesday (30/08/2016).
menurunya, VR could become a trend because of its use are dealing with an object that is virtual, but as real, can interact, and can do the same activity over and over again without the fear of an object in the world of VR damaged.
In college developed countries, the technology is already widely used in the medical system to study human anatomy virtually eliminating the need to buy more expensive devices.On the other hand, from the side of the device, many devices supply VR. For example Google with VR Cardboard, Samsung (VRGear), Sony (Morpheus), Facebook (Oculus Rift), etc., so the price is more affordable.
"In the world of education, VR is growing due to its non-physical, procurement could be cheaper in units of the project, teaching materials that is digital, especially on the lessons of engineering, sainstek can help students understand an object without the need to purchase and hold the tool, "he said.
He added , in the manufacturing process, VR objects modeled beforehand using software Blender and then integrated into game engine Unity for simulations made learning.
So modeler and programmer producing digital content according to the needs of education, especially the level of vocational skill.
"We need super-powerful computers with graphic card and processor qualified. Content VR will be built on a minimum specification of a standard computer that can run and safe on all computers with standard specifications at school or college, "he concluded.
(Msu / Cas)
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